function Scavanger( ply ) -- This function is called upon on GM:PlayerInitialSpawn
 
	if( ply:Team() ~= 2 ) then
		ply:SetTeam( 2 ) -- Set it to this team, look in shared.lua for this one.
		ply:PrintMessage( HUD_PRINTTALK, ply:Nick() .. "you joined the scavanger class")
	end

	-- He should recieve the following weapons
	ply:Give( "weapon_crowbar" )
	ply:Give( "weapon_pistol" )
	ply:Give( "weapon_smg1" )
	ply:Give( "weapon_frag" )
	ply:Give( "weapon_crossbow" )
	ply:Give( "weapon_shotgun" )
	ply:Give( "weapon_357" )
	ply:Give( "weapon_rpg" )
	ply:Give( "weapon_ar2" )
	-- The following properties
	ply:SetMaxHealth( 150, true )  
	ply:SetWalkSpeed( 300 )  
	ply:SetRunSpeed ( 350 ) 
	ply:SetModel( "models/Humans/Group03/Male_03.mdl" )

end -- end the function